I am always looking for ways to improve our game and hobby through looking at the great ideas in other games and previous editions. Highlighting these are a priority for this blog.
In this example, I will be looking at the Leman Russ Battle Tank. This set of rules should apply to all variants.
Leman Russ Battle Tank
|Source: Games Workshop - used without permission|
Crew (5): 1 Imperial Guard Driver, 4 Imperial Guard Gunners
Lets talk about crew. I like the idea of having a crew compliment for your vehicles. In the last few editions, I could not shoot my guns at different targets. Why? If the tank is positioned in a way that it is above, and the heavy bolter and battle cannon are firing at the Archenemy, why can the lascannon and other heavy bolter (each manned by a different gunner) target another enemy? I really do not understand that. I would allow the gunners to shoot different targets. This is a separate point from this article, but a good point nonetheless.
|Adapted from the 2nd edition card with only the five text boxes.|
Here is the adapted damage table. Look at the flavor that this can add to the game. The card can be available and out, so there would not be a need to search for the rules. There would also only be another round of rolls for hit location beyond the first. I would still add to the roll for AP2 and AP1 weaponry.
In 2nd edition, on average a battle cannon and a lascannon would not penetrate the front armor of a Leman Russ battle tank. This is true with the proportional armor values that I have made for this
Here is a big question - Would a tank using this damage table be more or less survivable?
Let's take a look -
Lascannon's chance of taking out a Russ from front armor at BS4 in 7th edition - about 2%
Lascannon's chance of taking out a Russ from front armor at BS4 with these rules:
- Track - 3.5%
- Hull - 2.4%
- Sponson - 2.5%
- Turret - 0%
- Overall - 2.1%
Please let me know if you want to see the numbers behind these percentages. From this, we have a lot more flavor and the opportunity to create stories in battles unavailable from the 7th edition damage table. Hull points would still exist here.
What do you think? I personally am curious whether this niche exists of gamers that are looking for ways to adapt their games and add to the narrative in this way. I know that everyone is not interested in changing the format or rules for the game in the way that I am. My primary partners in gaming are/will be my sons, so playing around with the rules is a way to create more believable and enjoyable worlds.