Painting Guides by Codex

Friday, July 7, 2017

Land Raider Terminus Ultra - Tactics and Comparisons

I was really excited to see the Land Raider Terminus Ultra in the Imperium Index 1. It is a whopping 30 Power Level and at *updated* 400 points, filling a lord of war slot. I bought this Terminus Ultra Job Lot a couple of years ago. Now I have a reason to revive this mistreated hero.

How can we make this lord of war worth the points? How does it compare to the awesome Predator Annihilator or a Knight Paladin? Let's also take a look at how to fix up this model.

Fix #1: The additional side-front sponsons have broken off. I will be magnetizing these back on because they break very easily.

Power Levels/Points and Cost ($) -

Terminus Ultra - 30 PL, over 400 points
Predator Annihilator 3x - 27 PL, over 600 points
Knight Paladin - 24 PL, just over 450 points

All of these are comparable in PL, with the Terminus Ultra being OOP, the Knight Paladin being about $100, and the 3 Annihilators running around $160 for 3. Starting fresh, the Knight Paladin wins out here.

Thankfully, I have all the pieces. The original builders did not clip all their sprue carefully, so the hull has gaps that will need to be fixed. I also broke off most of the beat up hull ornaments. I ordered new radar/smoke launchers/antennae/HK missile on eBay for about $7 with shipping. I still need meltagun/stormbolter pintles.

Damage Output - 

Terminus Ultra - 9 Lascannon shots at 3+ even while moving (but deals itself 6 mortal wounds if it rolls 3 ones in the shooting phase)

Predator Annihilator 3x - 12 Lascannon shots at 3+, but 4+ while moving

Knight Paladin - 2d6 Battlecannon Shots on a 3+ even while moving, and a beast in melee

The Knight Paladin here offers the best all around attack ability with the inclusion of melee. Immobile Predators offer the most damage output.

There are a lot of heavy glue stains all over this model. This thick glue dripped down in different areas as the model was being assembled. This has not been easy to work with.

Defense - 

Terminus Ultra - 16 W at a 2+ save

Predator Annihilator 3x - 11 W at a 3+ save (after 5 wounds, each Annihilator would lose effectiveness)

Knight Paladin - 24 W with a 3+ save and a 5++ vs. shooting

For the points, I think the Knight Paladin wins out here, but the Predators at long range could keep away from a lot that could damage them. The 2+ save on the Terminus Ultra is nice!

More glue issues here. One of the hatches will be for Chronus, but I still need one more. Here's hoping I have bits somewhere.

Maximizing Effectiveness and Tactics- 

Terminus Ultra - for just an additional 3 PL, you could include Chronus on this tank. *Update - no you can not =(* I would include a Captain and a Lieutenant that will advance in front of the Terminus Ultra, but behind advancing tactical squads. This will allow for re-rolls of the possibly damaging 1's and give a likelihood of hitting all 9 shots a turn. You would likely have a Captain and a Lieutenant (hard to spell) anyway, just keep the Terminus Ultra with them. To re-roll the two's, for an additional 8 PL, you can take Marneus Calgar to get re-rolls on all hits!

*Update #3* - I did the damage output with a Lieutenant and a Captain/Calgar while firing at a Knight - In one shooting phase the Ultra would put out 13.6 damage on average with Calgar, and 11.9 damage on average with a Captain. Insane!

Predator Annihilator 3x - With the Captain and Lieutenant, you will increase your damage output to near the levels of the Terminus Ultra. The only issue is that you will not want to move your tanks to increase the likelihood of hitting. I do not play gun line as much so I would prefer to keep on the move. This combination can still be great if it fits with your playstyle.

Knight Paladin -  I am not sure what I could do here to increase the damage output. 

Overall + when to take-

*Updated* I was informed on Reddit that the wargear was updated to be included in the cost of the vehicle in the FAQ for 8th edition.

Page 203 – Space Marine Points Values, Lords of War Add the following text beneath ‘Points Per Model’: ‘(Including Wargear)’

That is a game changer!

It looks like the Knight Paladin is efficient for its point cost, and I would consider taking one at 1850+ games. He is the most versatile in the group as well, and able to mix it up.

The Predator Annihilators are valued at all point levels and are truly devastating. I would take 1 starting at games of 1000 points and increase from there. They can kill any vehicle fast. Other than resiliency with having 33 wounds between them, I do not believe that 3 compare favorably with a Terminus Ultra.

The Terminus Ultra with additions of buffing units (Captain/Lieutenant) would be great at around 1850 points or 100 PL. If playing 2000+, I would switch out for Calgar. This is your one stop for a super heavy killer, and would not need a ton of support to get that job done. At 400 points, this model can easily stop a knight in its tracks!

What would you take if you had the options? I do not own a Predator yet, but I have the Knight and the Ultra. I will show off one in play to demonstrate how it does at some point in the future.


  1. I wonder how it would compare to the Cerberus heavy tank destroyer from forgeworld (Also a LOW) which clocks in at 580pts (T9 22W 2+ save + degrading statline) with 2 lascannon sponsons. Which can spit out [hitting on a 3+] 2 lascannons, and 3 str 14 ap-4 3+D6 D shots at 72" range.

    1. I have updated from the FAQ for Imperium 1 - this monster is only 400 points! I think it is comparable, with the Terminus Ultra taking a lower -tier point value games

    2. Ah that makes more sense now. Its a shame they didn't give us an updated datasheet for the ares[?](The land raider base stablemate of the terminus ultra from apocalypse. It had a demolisher cannon in the hull.) with the new indexes.

      I made a bit of an error too, the Cerberus is 530pts with lascannon sponsons. and its main weapon causes enemy vehicles to suffer -1 to hit in the next turn if they are wounded by it. assuming they could survive the 3+D6 damage each wound causes if you hit+wound with all three shots and both lascannons its 9+5D6 damage [potential 39 damage]. compared to 9D6 [potential 54 damage] for the terminus hitting and wounding with all of its lascannons.(Very comparaible and probably capable of removing most vehicles from the table in a single turn, barring a warlord titan [which has 70 wounds] with the main advantage of the Cerberus being its 72" range on its main weapon.)

  2. For the LoW slot I was looking at the Typhoin Siege tank personally. But ultimately I think a knight will be more fun to model, especially if Chaos ;)

    1. I do not have the rules for the Typhon siege tank unfortunately. Is it playable and good in 8th?

  3. I had thoughts about assigning Chronus to command a Terminus as well but unfortunately RAW it is not on the list of vehicles that the "Spear of Macragge" can command.

    1. Nuts - you are right! On first look, I thought it was all tanks. That will change my plans slightly.

      I would offset his additional 3 PL with upgrading the Captain to a Chapter Master (Calgar). That would get me additional re-rolls on those 2's.

      That would be an additional cost of 5 PL for the army (add 8 for Captain->Calgar, and take away the 3 PL for Chronus)

      Thanks for that update. I will update the post to reflect that.

  4. I have added an update with damage output towards an Imperial Knight with a 5+ invulnerable save. Increase the damage output significantly to anything without an invulnerable save.

    With buff supports, a Knight on average will be crippled after one round of shooting.

  5. Ah, rescue modeling projects. They can be a ton of work, but they can also be really satisfying once you get done with them.

    I think the only buff available to increase the damage output for a Knight is Bobby G. In addition to the full re-rolls for Ultramarines, he lets other Imperium Units nearby re-roll 1s to hit.

    I really like Predators, myself, but they're not the most efficient (compare with Razorbacks), and for some reason, they're lower Toughness than other Units (like the Vindicator) that used to have the same AV.

    1. Remember - the Terminus Ultra is of faction/keyword . Captains, Calgar and Lieutenants all buff them.

    2. Yeah, I was just mentioning that because you had said you didn't know of anything that could buff the Knight. The Terminus and Predators are much easier to get buffs for.

  6. I have been excited playing the predators with Azrael and a Lieutenant. The extra 4+ invulnerable save has been astounding.

    1. Yeah, that is one advantage of the Dark Angels that the Ultramarines cannot replicate. It would vastly improve the durability of any of the vehicles that you brought.

      We certainly saw that in action! I will tell you that the predator will have a much higher target priority next time - now that I know how effective it is!

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